Philosophy

After obtaining thirty years corporate experience as a professional bookkeeper, I decided to change direction and follow my heart to become a teacher. I currently hold a BA from Fairmont State University with a specialization in Elementary Education. I live in Grafton with my husband, Andrew, one very spoiled dog, Chewy and elusive cat, Brie.

Sunday, March 25, 2012

Gardens of Time

  1. Taking relationships into consideration :  Garden of Time engages players of all ages and encourages collaboration because some of the items must have friends and neighbors help to build. 
  2. Expertise: Because each level requires multiple attempts to achieve a higher level, they can make mistakes without risk.
  3. Production: It encourages critical thinking because it allows the gamer to develop their own gardens.
  4. Interaction: It allows a gamer to interact with a group of individuals through gift giving and chats and email.
  5. Exploring: The artifacts used in this game are from Ancient Egypt, therefore; are historical and the gamer learns about important people and icons of Egyptian history in a fun setting. 

1 comment:

  1. Excellent analysis of how Gardens of Time reflect the characteristics of good games for learning!

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